Recollection and Contentment
The legendary twin revolvers of the Ruby Lord, restored to full quality by Ganymede. Exquisitely crafted, and the only weapons capable of firing Empedocles’ prototype elemental rounds.
Crimson Retainers served giants, and served the Realms. The distrust for the former enforcers of the giants’ subjugation was short-lived, as the Red Court proved their dedication and service to all the Realms. In time, the first kin created by giants were accepted by even bitter Empedocles, who would come to love the Ruby Lord in his own way.
Bonds forged grow stale eventually, and by the end, very little of what once made the Realms great was left.
But the Ruby Lord never forgot. Friendships forgotten are pieces lost. She reserved one special gift of her own-making to remind Empedocles of this: a bottled memory.
Statistics
Range: 12/24/48
Damage: 2d6+2
RoF: 2
Shots: 5 (per gun)
Notes: AP 2; reload 1; Capable of Firing Elemental Empedocleans Rounds
Alternating Fire: Once per turn, when switching between firing of Recollection and Contentment, you may choose between half penalties on a called shot or using Test or Support as a free action.
Elemental Empedoclean Rounds
| Name | Cost in Empedoclean Rounds | Effects |
|---|---|---|
| Wings | 3 | Triples Range |
| Fingers | 2 | Ignore 'Firing into Melee' rule (pg. 101) |
| Crown | 4 | Increase damage by a d6 |
| Ice | 2 | Encase round in ice and freeze wet targets struck |
| Clang | 3 | Knock enemies 2 yards back |
| Grass | 5 | A vine or small plant of choice grows instantaneously from a point of impact |
| Inferno | 2 | Encase round in fire and ignite flammable targets |
| Fractal | 3 | Shot curves at fractal angles, including around corners |
| Splash | 2 | Encase round in water and splash targets struck in a small deluge |
| Zephyr | 2 | Encase round in wind and whisk away unsecured items |
| Levin | 2 | Encase round in lightning and zap targets struck |
| Boulder | 3 | Double damage when breaking objects |
| Flash | 3 | Stuns targets who fail Vigor roll |
| Scatter | 3 | Shotgun rules; 1-3d6 +2 to Shooting; Range 6/12/24 |